![]() string GetCurrentDate( char format = "MM/dd/yyyy" ).string GetCurrentTime( char format = "hh:mm:ss" ). ![]() void SetColor( int forecolor, int backcolor ).void SetSelection( int64 start, int64 size ).void StatusMessage( const char format ).int OutputPaneSave( const char filename ).int MessageBox( int mask, const char title, const char format ).int InsertFile( const char filename, int64 position ).wstring InputWString( const char title, const char caption, const wstring defaultValue ).char InputString( const char title, const char caption, const char defaultValue ).char InputSaveFileName( char title, char filter= "All files (*.*)", char filename= "", char extension= "" ).int InputRadioButtonBox( const char title, const char caption, int defaultIndex, const char str1, const char str2, const char str3= "", const char str4= "", const char str5= "", const char str6= "", const char str7= "", const char str8= "", const char str9= "", const char str10= "", const char str11= "", const char str12= "", const char str13= "", const char str14= "", const char str15= "" ).TOpenFileNames InputOpenFileNames( char title, char filter= "All files (*.*)", char filename= "" ).char InputOpenFileName( char title, char filter= "All files (*.*)", char filename= "" ).int InputNumber( const char title, const char caption, const char defaultValue ).double InputFloat( const char title, const char caption, const char defaultValue ).char InputDirectory( const char title, const char defaultDir= "" ).int SetWorkingDirectoryW( const wchar_t dir ).int SetWorkingDirectory( const char dir ).void RunTemplate( const char filename= "", int clearOutput= false ).void RequiresVersion( int majorVer, int minorVer=0, int revision=0 ).int RenameFile( const char originalname, const char newname ).int SetFileInterface( const char name ).int SetFileAttributesWin( int attributes ).int SetFileAttributesUnix( int attributes ).int FindOpenFileW( const wchar_t path ) //查找并打开文件.int FileSaveRange( const wchar_t filename, int64 start, int64 size ) //保存文件.int FileSaveRange( const char filename, int64 start, int64 size ).int FileSave( const wchar_t filename ).int FileOpen( const char filename, int runTemplate= false, char interface= "", int openDuplicate= false ) //打开文件.int FileNew( char interface= "", int makeActive= true ) //创建爱你文件.int FileExists( const char filename ) //检测文件存在.int GetClipboardBytes( uchar buffer, int maxBytes ).void CopyStringToClipboard( const char str, int charset=CHARSET_ANSI ).void CopyBytesToClipboard( uchar buffer, int size, int charset=CHARSET_ANSI, int bigendian= false ).Assert( numRecords > 10, "numRecords should be more than 10." ).void Assert( int value, const char msg = "" ).int GetBookmarkMoveWithCursor( int index ).AddBookmark( GetCursorPos(), "endmarker", "ZIPENDLOCATOR" , -1, cRed ).void AddBookmark( int64 pos, string name, string typename, int arraySize=-1, int forecolor=cNone, int backcolor=0xffffc4, int moveWithCursor= false ).其他 DOSDATE DOSTIME FILETIME OLETIME time_tĮnum MYENUM var1 浮点 float FLOAT double DOUBLE hfloat HFLOAT Thus my plea for help here.8字节 char byte CHAR BYTE uchar ubyte UCHAR UBYTEġ6字节 short int16 SHORT INT16 ushort uint16 USHORT UINT16 WORDģ2字节 int int32 long INT INT32 LONG uint uint32 ulong UINT UINT32 ULONG DWORDĦ4字节 int64 quad QUAD INT64 _int64 uint64 uquad UQUAD UINT64 _uint64 QWORD I haven't actually written the entire code (because admittedly I don't recall how to find bytes, nor how to move the cursor). What you see here is a transition from the old way (the first six steps) to the new way (the seven steps under AUTO FIND). Then I just need to be able to move the cursor back and forth to grab my offsets and whatnot. I can't just roll back an arbitrary number since I'm not sure how long the filename will be. xma extension, then move back until I get 4 00 bytes. What I'm interested in doing is the AUTO FIND section I've added to the commented header here. I know I can simply look at the RIFF header, size, etc and strip them out that way, but the filenames as well as offsets and size are stored elsewhere in the file. What I'm trying to do is strip out XMA files from a Marvel Ultimate Alliance ZSS/ZSM sound container. Hey all, I couldn't find any forums dedicated to 010 Editor, but I figured this would be the next best, if not the best, place to look anyway.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |