![]() Characters/Tiles: 8x8 pixel characters/tiles, 16 colors per tile, maximum 488 unique characters/tiles on screen (due to VRAM space limitation), horizontal & vertical background tile flipping (up to 1792 flipped tiles in VRAM).Tile read fillrate: 83,895 tiles/sec (NTSC), 83,130 tiles/sec (PAL).Mode 1-2 write during active display: 1.398352 MPixels/s (NTSC), 1.448896 MPixels/s (PAL).Mode 3-4 write during active display: 349,588 pixels/s (NTSC), 362,224 pixels/s (PAL).Mode 4: 256x192, 256x224 and 256x240 resolutions, tilemap, 16 colors per tile, used by most Master System games.Mode 3: 64×48 resolution, bitmap, 16 colors per pixel, SG-1000 backwards compatibility.Modes 1–2: 256x192 resolution, tilemap, 2 colors per tile, SG-1000 backwards compatibility.Programmable capabilities: Mid‑frame palette swap allows up to 64 simultaneous colors, 105 color palette (all on screen) possible with static image, integer sprite zooming (up to 32×32 pixels).Colors: Up to 32 simultaneous colors (16 for sprites, 16 for background) available from a palette of 64 colors (6‑bit RGB), 16 colors (4‑bit) per pixel/tile/sprite.Color TV signal encoder: Rohm BA7230LS / Sony V7040 RGB Encoder / Sony CXA1145 / Fujitsu MB3514 / Sony V7040 / Motorola MC1377.It can be commanded and programmed by Z80. Memory access: VDP directly addresses VRAM, has its own internal CRAM and sprite line buffer, and has access to cartridge ROM.Revisions: Sega 315‑5124 / Yamaha YM2602 (Mark III, Master System), Sega 315‑5246 / NEC UPD9004G (Master System II).
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